#ifndef ENUM_H
#define ENUM_H
enum nodeType {
    NODE_SCREEN,
    NODE_WORLD,
    NODE_UNKNOWN,
    ENEMY,
};
//#define DEBUG_MODE

enum Anchor {
    ANCHOR_TOP_LEFT,
    ANCHOR_TOP_RIGHT,
    ANCHOR_TOP_CENTER,
    ANCHOR_BOTTOM_LEFT,
    ANCHOR_BOTTOM_RIGHT,
    ANCHOR_BOTTOM_CENTER,
    ANCHOR_CENTER,
    ANCHOR_CENTER_LEFT,
    ANCHOR_CENTER_RIGHT,
    ANCHOR_UNKNOWN
};
#endif // ENUM_H